Interactive Media
Experiments in writing and making game narratives.关于游戏叙事的写作与制作实验。
When I made the first two projects here, learning Unreal Engine 5 was not yet part of my practice. As I moved beyond story and art into game engines and programming, helped by AI tools that make it far faster to learn and find working solutions, my work began to be built around implementation rather than concept design alone. That shift is still in progress.在完成前两个作品时,我还没有开始学习 UE5。当我不再只停留在故事和美术层面,开始逐步学习游戏引擎和编程,同时借助 AI 的快速发展(它能帮助人们更快地学习并掌握解决方案),我的创作也越来越多地建立在实现之上,而不只是概念设计。这一切仍在进行中。
projects
An interactive projection where memories fall as rain
Visitors type a memory in six words and watch it fall apart into a rain of letters. Reaching into the projection catches the letters back into a sentence.
Three rooms move from public to private, from the social gaze to the self.
Three rooms move from public to private, from the social gaze to the self.
Role: Concept, narrative, space & code
Tools: Processing, Kinect v2, projection
Tools: Processing, Kinect v2, projection
A slightly ridiculous VR journey to find yourself
A teacup man loses his dream, his stars and most of his dignity, then goes into his dreams to get them back. A jellyfish eats his excuses, clown masks heckle him, and the exit is a maze.
He finds himself, slightly chipped, and the party starts.
He finds himself, slightly chipped, and the party starts.
Role: Concept, narrative, 3D art & VR
Tools: Blender, Cinema 4D, Unreal Engine 5, Meta Quest
Tools: Blender, Cinema 4D, Unreal Engine 5, Meta Quest
Row’s Fantastic Drift: a narrative 3D game
Summer, 1917. A pilot is shot down into misty water and drifts home through four seasons, building a raft from whatever he bumps into and holding on to his letters and photos.
He makes it home, and learns he never survived the crash.
He makes it home, and learns he never survived the crash.
Role: Concept, story, game & level design
Tools: Unreal Engine 5
Tools: Unreal Engine 5
An astronomer’s studio, built as a narrative hub
Row, an astronomer in a distant galaxy, charts a route for a secret voyage. His studio is the room the player keeps coming back to.
One beam of dusk light, a glowing globe and pages that won’t stay on the desk: the room tells the story before anyone speaks.
One beam of dusk light, a glowing globe and pages that won’t stay on the desk: the room tells the story before anyone speaks.
Role: Narrative, environment & lighting design
Tools: Blender, Unreal Engine 5
Tools: Blender, Unreal Engine 5



