Themed Entertainment
At SCAD, I came in as a writer and project manager and grew into visual development, learning how to work alongside other creative departments to break a story down and bring it to life. Every project brings a new challenge: how to translate a story and make sure it still lands. Here, a story can be turned into almost anything.
It has been a new and wonderful journey of learning and making.在 SCAD,我从一名文字创作者与项目管理者出发,逐渐学习视觉开发,也学会了如何与其他创作部门协作,把叙事拆解并落地。每一个项目都是新的挑战:一个叙事如何被成功转化,又如何准确地传达。在这里,故事可以被转换成任何事物。
这是一段崭新而奇妙的学习与创作旅程。
It has been a new and wonderful journey of learning and making.在 SCAD,我从一名文字创作者与项目管理者出发,逐渐学习视觉开发,也学会了如何与其他创作部门协作,把叙事拆解并落地。每一个项目都是新的挑战:一个叙事如何被成功转化,又如何准确地传达。在这里,故事可以被转换成任何事物。
这是一段崭新而奇妙的学习与创作旅程。
projects
A replayable cooperative dark ride, told through AR
Two guests share one ride, but each AR view holds a different side of the story. Cooperation unlocks new scenes and effects, and a swappable digital layer lets the ride change with every season.
Research direction, framework and proposal were completed in Fall 2026. Design documentation and visual development begin in Winter 2027 and conclude in Spring 2027.
Research direction, framework and proposal were completed in Fall 2026. Design documentation and visual development begin in Winter 2027 and conclude in Spring 2027.
Role: Research, Concept, Narrative, Experience Design
An offline event design for the game OMORI
A black hall filled with white boxes, each one a memory visitors can open. A rapid prototyping experiment: one hand sketch, thirty minutes, and AI-assisted research and visualization.
Role: Concept, Spatial Design, Narrative Design, AI Direction
Tools: Hand sketching, AI research, AI image generation
Tools: Hand sketching, AI research, AI image generation
Concept design for a heritage experience
A heritage visit that begins on site and doesn’t end at the exit. The photos, notes and time of each visit grow into a personal garden that visitors can walk through again at home.
Role: Concept, Experience Design, Spatial Design
Tools: SketchUp, Photoshop, Figma
Tools: SketchUp, Photoshop, Figma
A dark ride concept, from a real site and its legend
A trackless dark ride themed on the Winchester Mystery House. A historical tour is hijacked, and guests follow a black cat through a house that keeps rebuilding itself. I turned the site and its legend into story beats, ride requirements and a guest journey the team designed against.
Role: Narrative Design, Visual Development
Tools: Miro, SketchUp, Photoshop
Tools: Miro, SketchUp, Photoshop
A 1950s jazz bar with a mystery upstairs
A three-story narrative jazz bar commissioned by a vanished AI actress. Guests can sit back with a drink and the band, or play through her films and her archive to find out who she was. I designed the story, the guest flow, the three floors and the look.
Role: Concept, Story & Experience Design, Visual Development
A trade show booth for Unreal Engine 5
The engine’s desert demo steps off the screen: a real desert set in front of a cylindrical LED volume, filmed live by a camera on a jib.
Designed in two sizes, a ten-zone island booth and a compact inline booth.
Designed in two sizes, a ten-zone island booth and a compact inline booth.
Role: Brand research, Concept, Spatial Design
Tools: Hand sketching, Figma, AI-assisted rendering
Tools: Hand sketching, Figma, AI-assisted rendering
A 1950s beach where time glitches, and its Vampire Sunbathing event
My part of The Tybee Island Project, a heightened 1950s Tybee: three beach zones themed as a 1950s poster world.
For summer 2026, a limited event lets guests become vampires, with a blood-drop necklace that lets them enjoy the sun.
For summer 2026, a limited event lets guests become vampires, with a blood-drop necklace that lets them enjoy the sun.
Role: Beach zoning, Event design, Concept sketches
Team: six designers
Team: six designers
A museum exhibit honouring Bonaventure Cemetery, Savannah
A Southern Gothic museum where the dead tell stories. With the team I shaped the museum story and floor plans; my own zone, Famous People, tells four Savannah lives under the trees.
Guests leave a memory on a tree and end on a swing that turns day into night.
Guests leave a memory on a tree and end on a swing that turns day into night.
Role: Story & plans (with team), Gallery design, Day & night renderings
Team: four designers
Team: four designers
A home rewritten around one rotating box
One rotating box holds everything a life needs. Turn it, and the whole apartment belongs to the stage: a Shanghai home for a stage actress.
Role: Interior Design, Visualization, Documentation
Tools: Revit, Enscape, Photoshop, Figma
Tools: Revit, Enscape, Photoshop, Figma
A dark ride where you are data
You enter the park not as a guest, or even a person, but as a string of data, and walk back through Clara’s life from the inside. An unofficial concept based on Black Mirror’s “Hotel Reverie”.
Role: Concept, Narrative, Experience Design







